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Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • International Relations

    It’s the late 1800s and you are the leader of a European country: the Austrian Empire or the Kingdom of Prussia (Germany) or smaller but influential countries such as the Kingdom of Two Sicilies or Switzerland. What decisions will you make? This is your reality for the next three weeks, as you undertake the European Leadership Project, a simulation that focuses on Europe and its political, military, economic, and cultural developments from the end of the Napoleonic wars (1815) until the start of World War I (1914).

    As presidents, tsars, popes or dukes, you present your decisions, answer questions posed by your opponents, try to solicit support for your quest and tackle international crises, aiming to win the final vote. Through rigorous research and analysis of your own and your opponents’ decisions, you gain a broad understanding of the study of the origins of modern international politics, emphasizing on significant themes such as foreign policy and the role of great powers, superpowers, ethnic and religious movements and terrorist groups in the arena of international affairs. Among others, you focus on the relationship between constructivism and realism in International Relations, evaluate the importance of good relations between countries with respect to the economy and evaluate why the 1929 Geneva Conference was necessary.

    Learning Objectives

    • Develop cognitive skills such as primary source analysis, logical inferences, and map construction and interpretation.
    • Evaluate, synthesize and analyze key facts and ideas productively, to deepen your understanding of modern reality and the world issues which concern policymakers and citizens today.
    • Discuss and interpret key ideas in International Relations, such as the Security Dilemma, the contribution of nationalism to the rise of imperialism and totalitarian regimes. 

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

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