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Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • 3D Design and Printing!

    The CTY Greece Summer Day Program at Anatolia College offers high school students an immersive, challenging, fun, and fulfilling three-week learning experience. Classes are taught in English. Each student attends one course throughout the program, Monday-Friday, with 7 hours of daily lessons, along with lunch, snack, dinner and fun activities. Parents are responsible for the transfer to and from the program area. Students following the Summer Day Program option follow the same schedule as the residential students, with the exception of sleeping on campus. While students won’t be staying overnight on campus, they will have access to Anatolia’s classrooms, laboratories, dining halls, playing fields, and other facilities during the program hours. During the program, students will participate in engaging classes, enjoy enriching activities, and have the opportunity to interact with like-minded peers.

    Adventures in Science and Engineering

    In this dynamic and interactive course, students embark on an exciting journey to explore the fascinating worlds of Science and Engineering. Through a combined approach involving engaging discussions, hands-on experiments, and creative projects, students will develop a deep understanding of fundamental scientific principles and engineering concepts and how they contribute to solving real-world problems and improving our everyday lives.


    They will discover the scientific method and engineering design process, gaining valuable skills in critical thinking, problem solving and collaboration during experimentation. From exploring the density of materials to constructing their own electrical circuits, students will have the opportunity to apply their knowledge in a series of entertaining and interactive experiments and projects.They will build aluminum foil boats to explore buoyancy,  construct various motorized vehicles, design small gliders to investigate aerodynamics, and explore the fascinating world of stating electricity. Throughout the course, emphasis will be placed on promoting creativity, curiosity, and collaboration, as students discover the wonders of science and engineering and develop a sense of excitement for the endless possibilities that lie ahead.


    Learning Objectives:

    • Describe the scientific method and the engineering design process and explain how they are used to solve problems and develop solutions.
    • Understand the fundamental principles of density, buoyancy, dynamics, energy, work, electricity, power and motion including Newton’s laws and their application in engineering projects.
    • Design and conduct experiments to investigate scientific phenomena and engineering concepts and analyze experimental data to draw conclusions based on evidence and observations.
    • Construct and test creative and innovative models, prototypes, and devices to solve engineering challenges such as mousetrap cars, bridges, towers, hydraulic cranes and many more.
    • Effective collaboration with peers to communicate scientific ideas and engineering solutions clearly and effectively through written and oral presentations.

    Ancient Architecture & Hidden Math

    When was mathematical thinking born? What knowledge did architects have 4 thousand years ago? How were the pyramids built? What is the “golden” ratio? Are there perfect numbers? Where is Math hiding in the Parthenon? Why is the seating area in ancient Greek theaters in a circular shape?

    In this course, we will analyze the use of Mathematics in Architecture over the centuries and its use by different cultures. Starting from the beginning of counting and geometry, we will discover how the ancient architects used their mathematical knowledge in each period. We will travel to Ancient Egypt, learn about the cultural development of the Sumerians and the Babylonians of Mesopotamia and discover the great contribution of Greek mathematics in Ancient Greece.

    Students will have the opportunity to learn about monumental construction achievements of the ancient civilizations and the application of mathematics in them, to find hidden “golden” numbers, to create their own constructions and to discover how mathematics are manifested in the impressive constructions of the Egyptians, the Mesopotamians and the Ancient Greeks.

    Data and Chance

    You meet a new friend at CTY who teaches you a dice game. The rules are simple: if you roll a 4, you win and the game ends. If your friend rolls a 5, she wins and the game ends. You take turns rolling until one person wins. If you roll first, what is the probability that you will win the game? There are several ways to solve this problem, and the answer is not obvious.

    In this course, students develop a greater understanding of probability and statistics, two areas of mathematics that easily transfer from the classroom to the real world. Students conduct experiments and generate data which they display in graphs, charts, and tables in order to compare the effects of particular variables. For example, students might analyze data to examine how various design characteristics of a paper airplane, such as weight or length, affect the distance it will travel. In addition, students consider other data sources, including newspapers and journals, and identify examples of incorrectly gathered or misrepresented data that have been used to mislead consumers or influence voters.

    Students also explore probability, the study of chance, to learn how to use numerical data to predict future events. Students examine permutations and combinations; develop strategies for calculating the number of possible outcomes for various events; calculate probabilities of independent, dependent, and compound events; and learn to distinguish between theoretical and experimental probability.

    Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

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