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Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Medical Statistics

    Medical statistics is the contribution of mathematics to the interpretation of medical data. It gives answers to questions of great importance to our lives.

    “How accurate is a diagnostic test?”, “How effective is a particular drug?”, “Is exercise good for mental health?”, “Which cholesterol levels are considered healthy?” The current pandemic crisis is another example of how medical statistics dictate the course of action for maximum benefit.

    The course content will cover the basics of probabilities and descriptive statistics which are a requirement in order to carry on with more advanced mathematical instruments used by contemporary medical researchers, such as hypothesis testing, statistical power, error types, positive predictive value and regression.

    By the end of this course, students will be able to extract information from data by performing statistical analyses, identify biases and errors, understand medical research papers and identify the effect of distributions in everyday life.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Principles of Engineering Design

    What is the difference between science and engineering? What are the techniques that must be applied for successfully tackling any engineering challenge, from designing and building a bed-side table to conceptualizing and sending a shuttle to space? How can a group of engineers efficiently compartmentalize a multi-system project, allocate tasks and optimize the budget provided to solve a multifaceted constructional problem? This course explores a range of topics from physics and science and bridges the gap between pure theoretical knowledge and its practical application. Through daily doses of lectures, class discussions, problem-solving and plentiful hands-on lab activities, the students will be exposed to an array of concepts, varying from Newtonian dynamics and circuitry to fluid dynamics and thermal physics and through their application, complete engineering tasks of progressively increasing complexity. 

    Learning objectives:

    • Apply concepts from various topics of physics into practical constructional projects with strict requirements, aimed at tackling specific problems of varying complexity and constraints.
    • Train in the engineering design process, practical problem-solving and collaborative teamwork to complete assigned engineering design and production tasks. 
    • Develop and train a variety of technical skills, including detailed technical drawings of projects, precision soldering of electronic components and wood work skills. 

    Probability and Game Theory

    Game theory
    What do a prime minister, a general, an athlete, a lawyer, a businessman, a psychologist, a spouse and a biologist have in common? Game Theory deals with the study of the behavior of rational beings (those who decide and act on the basis of their logic and “interest”), in situations where they compete or cooperate with others.  Therefore, all of us are faced daily with difficult problems that are at the core of Game Theory, which in conjunction with Mathematics, is indispensable in the understanding of social sciences, including economics, sociology, environmental studies, and psychology.

    Probability
    Uncertainty is prevalent in our lives. Everyday questions, such as what’s the weather going to be this weekend and whether it’s worth playing a game of chance, or larger-scale questions like how the global climate changes, and how an epidemic develops, or even more exotic ones, such as what is the possibility of life on other planets or the risk of the earth being hit by a celestial body, cannot be answered with complete certainty. Through mathematics and probability theory we can study uncertainty and analyze these situations. 

    In this course, we deal with the fundamental concepts of theory and harness its power to study games between people, companies, states and other entities when faced with situations of uncertainty. Students play games, study and analyze them and are led to the most innovative scientific ideas, to make strategic decisions, thereby increasing their profit and/or reducing their damage!

    Learning Objectives

    • Review and apply the fundamentals of probability to solve mathematical problems, develop an understanding of the theoretical foundations for fundamental models in game theory and model certain types of human behavior in competitive decision-making situations.
    • Examine and find the balance (solution) in zero-sum, non-zero sum, signaling, cooperative games, simultaneous and sequential games and utilize real-life and computer simulations to test theories and justify conclusions.
    • Share ideas and solutions to problems, both written and orally through individual exercises and collaborative projects or tournaments.

    Taming Randomness

    Chance plays an important part in all aspects of life.

    We take chances every day: will a shot at goal land in the goal or miss? Will we be caught in a sudden shower or not? How long do we need to wait to be served in our favourite burger house?

    Chance or random variation is also a central feature of all working systems: a scientist taking measurements in a lab; a disease spreading through a population; an economist studying price fluctuation. In all these processes some element of chance or randomness are present.  Is it possible to understand and therefore model and analyse such phenomena? If so, what are the tools we need to achieve that? Do we live in a world of randomness, or, as Einstein famously claimed, no one plays dice with the universe?

    During this course, we will attempt to “tame randomness” using mathematics as our compass. 

    Learning objectives:

    • Develop a robust theoretical understanding of the basics of probability theory. 
    • Develop the capability to identify the underlying randomness in real life problems, and decide how to model and quantify it.
    • Gain an in-depth understanding of the basic technical tools needed in applied probability.
    • Make use of random variables and theoretical probability distributions to model simple random processes (Η).

    The Art & Science of Filmaking

    Almost 120 years ago (1896), the first film ever made was presented in a French café impressing the audience. From that time a new art was progressively formed through a variety of artistic movements, trends, and also scientific and technological achievements.

    Film watching has been a favorite habit for billions of people around the world. But, why are so many people engaged by the stories presented on screen? What are the biological and psychological processes activated during film-watching? How have these processes evolved in humans? Do we all “see” the same story on screen? Furthermore, how is cinematic reality constructed? How do images and sounds interact to compose the cinematic world? What is the science behind visual and audio effects?

    These are just some of the concepts to be investigated by the students in this course. As they develop a deep understanding of the principles of cinematic narration, students will also learn various scientific concepts as well as techniques related the film-making and film-watching processes.

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