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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    Introduction to Web Design (Greek)

    This course introduces students to basic web design using HTML (Hypertext Markup Language) and CSS (Cascading Style Sheets). The course does not require any prior knowledge of HTML or web design. Throughout the course students are introduced to planning and designing effective web pages; implementing web pages by writing HTML and CSS code; enhancing web pages with the use of page layout techniques, text formatting, graphics, images, and multimedia; and producing a functional, multi-page website.

    Students should have a general background in using a computer, managing files, and a basic knowledge of the Internet. Students should also be able to navigate to and within a website using a web browser such as Chrome, Firefox, Internet Explorer, or Safari. Students do not need to purchase any software for this course.

    It is recommended that 5th & 6th grade students have completed the Scratch Middle School course.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Nanotechnology: Billionths at Work!

    So small yet so powerful … We cannot see it, but it can change our everyday life! “Nano” indicates something small, something minute, about a billion times less than a meter. In these dimensions materials can go ‘crazy’ and display unique, unprecedented properties. How does the size of a material affect its properties? How do some plants manage to repel water and clean themselves? How can I make my clothes stain resistant? How does the gecko lizard walk on the ceiling? How can a robot climb onto a glass window? How do all this relate to bio-mimicry and everyday life?

    Nanotechnology is linked to many disciplines, such as physics, biology, chemistry and mathematics, to produce useful applications with innovative properties. Through a series of approaches, including problem-solving, designing and conducting experiments, games, studying natural and artificial nanomaterials, searching for information, modeling, and group activities, students are introduced to the exciting world of science and technology at a nanoscale!

    Our Beautiful Mind

    Robotics and Clever Control Systems

    Are robots smarter than humans? Will automated control systems eventually become clever enough to control us? In this course, students embark on a journey into the world of technology, engineering, algorithmic thinking and programming. They learn how to design, build, and program their own robots and clever control systems using LEGO EV3 Mindstorms and Arduino UNO.


    In the course’s robotics segment, students delve into the capabilities of LEGO EV3 Mindstorms, a versatile robotics kit renowned for its ease of use. Through engaging activities and challenges, students learn to assemble robots, utilize sensors, and program behaviors using a Scratch 3-based programming environment tailored for EV3. They discover how to navigate obstacles, follow lines, and complete tasks, all while honing their problem-solving and critical-thinking skills.


    In the course’s automation segment, students explore the world of electronics and clever control systems using Arduino UNO, a popular microcontroller platform. With Arduino, students learn to interface sensors, motors, and other peripherals, enabling them to automate processes and create clever control systems like an automated plant watering system or a home security system. Using a Scratch 3-based programming environment adapted for Arduino, students write code to control inputs and outputs, create responsive behaviors, and bring their projects to life.


    By the end of the course, students emerge with a deeper understanding of robotics, automation, and programming, equipped with the skills and knowledge to tackle real-world challenges in the ever-evolving field of technology.


    Learning Objectives

    • Develop construction skills for building robots using LEGO technic pieces, including structural stability, gear mechanisms and attachment methods, and assimilate the basic features of the Arduino UNO board including digital and analog input/output pins, power supply options, and communication interfaces.
    • Understand the use and different types of sensors (e.g. touch, color, ultrasonic, and gyro sensors) to gather and use sensor data to create responsive behaviors in robots, such as obstacle avoidance, line following, and object detection.
    • Learn basic principles of electronics, including voltage, current, resistance, circuits, and components such as resistors, LEDs, and how to connect and use various sensors with Arduino boards, including temperature, light, motion sensors and ultrasonic sensors.
    • Develop problem-solving skills to diagnose issues, troubleshoot hardware or software problems, and debug Arduino or robot projects effectively, utilizing the basic safety practices when working with electronics.
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