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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    Medical Statistics

    Medical statistics is the contribution of mathematics to the interpretation of medical data. It gives answers to questions of great importance to our lives.

    “How accurate is a diagnostic test?”, “How effective is a particular drug?”, “Is exercise good for mental health?”, “Which cholesterol levels are considered healthy?” The current pandemic crisis is another example of how medical statistics dictate the course of action for maximum benefit.

    The course content will cover the basics of probabilities and descriptive statistics which are a requirement in order to carry on with more advanced mathematical instruments used by contemporary medical researchers, such as hypothesis testing, statistical power, error types, positive predictive value and regression.

    By the end of this course, students will be able to extract information from data by performing statistical analyses, identify biases and errors, understand medical research papers and identify the effect of distributions in everyday life.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Scratch Middle School (English)

    Teaching basic programming principles such as variables, selection structures, repetition structures, and event handling.

    Scratch is a visual programming language developed at MIT, in order to make it easier to create animations, develop games and other interactive work type projects.

    Through a series of activities and games based on creative thinking, students learn how to apply their mathematical skills and use programming code. At the end of the course, students develop their own video game which will then share with their CTY Greece Online instructor and classmates.

    Prior programming knowledge and skills are not required, though students should be familiar with using an internet browser, and need to have basic computer skills (e.g. cut & past, email attachments, etc.). No book or software purchase is required.

    Scratch Middle School (Greek)

    Teaching basic programming principles such as variables, selection structures, repetition structures, and event handling.

    Scratch is a visual programming language developed at MIT, in order to make it easier to create animations, develop games and other interactive work type projects.

    Through a series of activities and games based on creative thinking, students learn how to apply their mathematical skills and use programming code. At the end of the course, students develop their own video game which will then share with their CTY Greece Online instructor and classmates.

    Prior programming knowledge and skills are not required, though students should be familiar with using an internet browser, and need to have basic computer skills (e.g. cut & past, email attachments, etc.). No book or software purchase is required.

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