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Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Robotics and Clever Control Systems

    Are robots smarter than humans? Will automated control systems eventually become clever enough to control us? In this course, students embark on a journey into the world of technology, engineering, algorithmic thinking and programming. They learn how to design, build, and program their own robots and clever control systems using LEGO EV3 Mindstorms and Arduino UNO.


    In the course’s robotics segment, students delve into the capabilities of LEGO EV3 Mindstorms, a versatile robotics kit renowned for its ease of use. Through engaging activities and challenges, students learn to assemble robots, utilize sensors, and program behaviors using a Scratch 3-based programming environment tailored for EV3. They discover how to navigate obstacles, follow lines, and complete tasks, all while honing their problem-solving and critical-thinking skills.


    In the course’s automation segment, students explore the world of electronics and clever control systems using Arduino UNO, a popular microcontroller platform. With Arduino, students learn to interface sensors, motors, and other peripherals, enabling them to automate processes and create clever control systems like an automated plant watering system or a home security system. Using a Scratch 3-based programming environment adapted for Arduino, students write code to control inputs and outputs, create responsive behaviors, and bring their projects to life.


    By the end of the course, students emerge with a deeper understanding of robotics, automation, and programming, equipped with the skills and knowledge to tackle real-world challenges in the ever-evolving field of technology.


    Learning Objectives

    • Develop construction skills for building robots using LEGO technic pieces, including structural stability, gear mechanisms and attachment methods, and assimilate the basic features of the Arduino UNO board including digital and analog input/output pins, power supply options, and communication interfaces.
    • Understand the use and different types of sensors (e.g. touch, color, ultrasonic, and gyro sensors) to gather and use sensor data to create responsive behaviors in robots, such as obstacle avoidance, line following, and object detection.
    • Learn basic principles of electronics, including voltage, current, resistance, circuits, and components such as resistors, LEDs, and how to connect and use various sensors with Arduino boards, including temperature, light, motion sensors and ultrasonic sensors.
    • Develop problem-solving skills to diagnose issues, troubleshoot hardware or software problems, and debug Arduino or robot projects effectively, utilizing the basic safety practices when working with electronics.

    Scratch Middle School (English)

    Teaching basic programming principles such as variables, selection structures, repetition structures, and event handling.

    Scratch is a visual programming language developed at MIT, in order to make it easier to create animations, develop games and other interactive work type projects.

    Through a series of activities and games based on creative thinking, students learn how to apply their mathematical skills and use programming code. At the end of the course, students develop their own video game which will then share with their CTY Greece Online instructor and classmates.

    Prior programming knowledge and skills are not required, though students should be familiar with using an internet browser, and need to have basic computer skills (e.g. cut & past, email attachments, etc.). No book or software purchase is required.

    Scratch Middle School (Greek)

    Teaching basic programming principles such as variables, selection structures, repetition structures, and event handling.

    Scratch is a visual programming language developed at MIT, in order to make it easier to create animations, develop games and other interactive work type projects.

    Through a series of activities and games based on creative thinking, students learn how to apply their mathematical skills and use programming code. At the end of the course, students develop their own video game which will then share with their CTY Greece Online instructor and classmates.

    Prior programming knowledge and skills are not required, though students should be familiar with using an internet browser, and need to have basic computer skills (e.g. cut & past, email attachments, etc.). No book or software purchase is required.

    Strategic Games: Discover your Victory Approach!

    Can we use strategic games in our everyday life? Actually, we can change our way of thinking and gain the benefits of gaming knowledge. Strategic thinking can help students better understand their choices, evaluate them, think about the implications of each choice, and ultimately choose the best one.

    This class travels us to distant cultures, we become familiar with the games and their philosophy, we observe their similarities and differences and we learn to apply gaming knowledge in other walks of life. From classic chess students will move to Fortress, Circular and SER chessboard, to the Chinese Go (Go) and then to the game of the Japanese generals, Shogi. Through these games, students develop analytical and critical thinking, solve problems, learn to recognize other students’ strategies and to plan their own. By the end of the class students will have acquired ways to combine this knowledge and make use of it in their everyday life.

    Taming Randomness

    Chance plays an important part in all aspects of life.

    We take chances every day: will a shot at goal land in the goal or miss? Will we be caught in a sudden shower or not? How long do we need to wait to be served in our favourite burger house?

    Chance or random variation is also a central feature of all working systems: a scientist taking measurements in a lab; a disease spreading through a population; an economist studying price fluctuation. In all these processes some element of chance or randomness are present.  Is it possible to understand and therefore model and analyse such phenomena? If so, what are the tools we need to achieve that? Do we live in a world of randomness, or, as Einstein famously claimed, no one plays dice with the universe?

    During this course, we will attempt to “tame randomness” using mathematics as our compass. 

    Learning objectives:

    • Develop a robust theoretical understanding of the basics of probability theory. 
    • Develop the capability to identify the underlying randomness in real life problems, and decide how to model and quantify it.
    • Gain an in-depth understanding of the basic technical tools needed in applied probability.
    • Make use of random variables and theoretical probability distributions to model simple random processes (Η).

    The Author’s Workshop

    Students, within the writing community of their classroom, learn to express themselves freely and to listen to the opinion of others. This writing course helps students sharpen their skills and become creative in reading and writing.  This not only enriches their knowledge of setting the scene, the characters, and the plot, but it also shows them how to use figurative speech and a variety of plot mechanics.

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